New patch dropping later this week! PATCH IS DROPPING 4.30.25
New Version will be 0.5.0.2
New patch imminent
Thank you to everyone who has been playtesting the Marathon Closed Alpha and sharing your feedback with us. You are already helping us plan and make improvements to the game. We’ve made a few setting changes in Week 1 based on player feedback, and looking ahead at Week 2 we have a few more updates for the community.
We will be doing daily invite waves to the Closed Alpha through Friday. So, give your email a check every afternoon, and you can also keep an eye on this page in your Bungie.net account.
Patch Note Preview
Later this week, we will be releasing patch 0.5.0.2, which includes the following updates:
User Interface and Experience
- Fixed an issue where players’ Bungie IDs were not showing correctly in player tooltips.
Combat
Runners
Runner’s base health has been increased from 100 hp to 120 hp.
Shield hp has been decreased by the following amounts:
➡️Standard (Grey) - Reducing from 25 hp to 20 hp.
➡️Enhanced (Green) - Reducing from 50 hp to 40 hp.
➡️Deluxe (Blue) - Reducing from 75 hp to 60 hp.
➡️Superior (Purple) - Reducing from 100 hp to 80 hp.
➡️Prestige (Gold) - Reducing from 100 hp to 80 hp.
Weapons
Removed mouse magnetism and aim assist on PC and disabled the setting to toggle it on and off.
Long Shot
➡️Increased Longshot sniper damage by 11%.
Overrun AR
➡️Increased damage by 10%.
Stability
Fixed an issue causing crashes when using certain GPU hardware configurations.
Fixed an issue where players pressing the sprint key while in ADS could cause a crash.
Fixed issues that could cause dedicated servers to crash.
One more thing before we go! Here are some fun facts from Week 1 of the Closed Alpha.
Over 205,000 hours played in Week 1!
37% of runs on Dire Marsh have resulted in shell death.
The UESC Elite unit has downed more than 25,000 players. Ouch.
Void is currently the most popular Runner.