Hadn’t seen these details, but all of them feel like beneficial changes and things that fix some of the issues that I had with the game previously.
Changing enemy audio is a HUGE plus for me. Player footsteps and presence feels way quieter than UESC stomping and aggro noises and I want there to have to be some very deliberate sneaky moves people have to make in order to avoid their presence being spotted. With how important knowledge is before a fight considering how the first shot is the most important in a game like this, the balance between how movement feels and the noise or awareness it creates should be a big priority and I’m glad to see them thinking of it.
Training range is a big win too. My first day was filled with misfires on weapons I’d never used before and I still have trouble considering what the point of things like the V11 Punch charge shot are.